The charm debuff also gives us 1 or 2 free hits on an enemy. Since Berserker gains rage at physical hits we will use the shielding from a Wand of Transfusion to take the hits while recharging it with the Potential glyph and whack once we built rage. Glaive+3, Plate Armor of Potential+6, Wand of Transfusion+3Īlright a wierd but effective build. Flail+3, Plate Armor of Potential+6, Wand of Transfusion+3 Recommended with Shocking or Kinetic enchantments and Viscosity Or Stone glyphs.ĭmg. Sidenote Golems will teleport near the Noisemaker bomb so you need to do this at the end of a hallway or at donuts. This should reduce the risky exploration of each floor (stepping on a Storm trap and get blasted by warlocks). Once finished use the Timekeeper's Hourglass and pick up the Noisemaker bomb. Great with Wand of Fireblast/Corrosion/Lightning/Disintegration.Ĥ. Deal with the incoming enemies as they approach the hallway. One may also use earthroot, sungrass or potion of aquatic rejuvenation (alchemy item)ģ. Find a deadend room and light the Noisemaker bomb. Warhammer+6, Plate Armor+6, Timeless Hourglass, Noisemaker BombĪ highly aggressive build that will hinge on the Timekeeper's Hourglass and the Noisemaker Bomb (alchemy item). Battleaxe+6, Plate Armor+6, Timeless Hourglass, Noisemaker Bombĭmg. Simple enough, counter attacking berserker is this basic.ĭmg. These two weapons are given bonus accuracy making a good option if you dont get a ring of accuracy. Force ranged enemies into melee but be careful with Evil eyes and Scorpios. Simply tank hits and devastate your enemies with high dmg. Flail+3, Plate Armor+6, Ring of Accuracy+3 Most of these are block, build rage, sustain hp and attack enemies kind of build.Ĭhalice of Blood, Timekeeper's Hourglass, Greaves of Natureĭmg. Plate Armor because it makes it easier to build rage since evading doesn't give rage. The most simple tactic of counter attacking. Slow down your enemies to a crawl and easily Scimitar+3, Plate Armor+6, Ring of Accuracy+3 Excellent for pharmacophobia runs.Ĭhilling Sai+3, Plate Armor+6, Ring of Accuracy+3 The idea is to keep using slam to maintain the shielding up minimizing damage to yourself. This one will revolve around the 6 hit combo Slam ability, when used damages an enemy with bonus dmg based ony your armor's blocking and gives (not decaying) shielding based on your armor. Scimitar+3, Plate Armor+6, Ring of accuracy+3 Great for melee enemies but for ranged enemies you might wanna hide behind a door after building combos. Fire darts and build up combos and use Clobber when they are next to you. One may also add a wand of Corrosion in this combo or use the blind debuff from a wand of Prismatic Light for open spaces.Ĭrossbow+6, Plate Armor+3, Ring of Elements+3 2 combos of this should kill most enemies. Ring of furor+6 allows you to hit twice with (unaugmented) weapons, so what u want is to hit em twice at a door and knock the enemy back in. Yet another Clobber tactic this time revolving around door sneak attacks. Good with a low level Ring of energy and glyph of potential.Īssassin's blade+3, Plate Armor+3, Ring of Furor+6 The combo should take down high hp enemies to at least 80% of their full hp. Sai+3, Plate Armor+3, Wand of Corrosion+6Īnother Clobber tactic, hit enemies twice as they step on the door, zap the Wand of Corrosion inside the room/behind the door and kick the enemy in, rinse and repeat. This tactic should cut down enemy melee hits about 30% but be careful around ranged enemies. Hit enemies twice and use Clobber, rinse and repeat. Projecting Stone Gauntlet+6, Plate Armor+6 Horn of Plenty, Timekeeper's Hourglass, Greaves of Nature You need to force enemies into melee range and outlast them. These builds usually revolve around the Clobber or Slam combo ability making these builds reliant on specific weapons and Plate Armor. But those upgrade levels can be used as close standard ratios if you have more or less than 12 SoUs. There are exceptions to this 12 SoU rule because of the Imbue ability of the Staff of the Mage and the Blacksmith are included. Since I found this to be the average amount of SoUs I usually need to win runs so I'll only consider 12. And I encourage anyone to share their own builds not found here and I'll add them to the next post of mine if possible.Īlright these builds are made using a theoretical 12 SoUs for simplicity. They are very basic, so don't read much into it. These are just here for reference and a quick list if you don't know how to build a specific subclass. I used these builds to win at least once per build. I made this for everyone who will find it interesting and useful. Hi guys! So this is a short guide on how to build Shattered PD Subclasses.
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